FreeVJ / Loop library / Pattern
Sine Weave
Woven sine lines that swell with the mids.
GLSL source
// Six overlapping sine strands. They travel one wavelength every 4 beats; mids grow the amplitude.
vec2 prim(vec2 uv) {
float lines = floor(uParams.x);
float l = 0.0;
float amp = 0.03 + uMid * 0.14;
for (int k = 0; k < 12; k++) {
if (float(k) >= lines) break;
float fk = float(k);
float base = 0.5 + (fk - (lines - 1.0) * 0.5) * (0.6 / lines);
float y = base + sin(uv.x * TAU * uParams.y + uBeat * TAU / 4.0 + fk * 1.1) * amp;
l += smoothstep(0.006 + uHigh * 0.004, 0.0, abs(uv.y - y));
}
l = min(l, 1.0);
return vec2(l, l);
}
One vec2 prim(vec2 uv) function using the shared uniform contract (uBeat · uBass · uKick …). It outputs luma and alpha only.
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